
Crosshair is a free Asteroids-inspired videogame I wrote in 2007.
Videogames can be interesting to work on because they combine several disciplines: software, game mechanics, interface design, art direction and production, asset pipelines, and software packaging and distribution. There were a few things in particular that I wanted investigate.
cross-platform mac/windows/unix development
physics in games -- the asteroids bounce and shatter using a 2D simulation
retro-vidoegame design
composing music with Rebirth, a Roland TR-808 emulator
cobbling together sound effects (the sound the ship makes when it fires is a recording of me going "piuuuu...")
Downloads:
Screenshot:
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